There you find two untrustworthy sons of the island’s caretaker, who are trapped within separate books that you must find the pages for in order to properly understand their story and judge whether they deserve saving. The concept is actually fairly straightforward, as you find yourself trapped on a mysterious island that you’re teleported to via a magic book. Myst’s storytelling is equally opaque, although not as much as The Witness and later entries in the series. That’s fine up until you realise that the only reason you couldn’t solve a puzzle is that you didn’t notice a hidden note or some other tiny background detail, which the game absolutely refuses to give you a hint about. The Witness – which was clearly heavily influenced by the original Myst – would be one of the closest modern comparisons, in that both games offer almost no help or context for solving their puzzles and expect you to simply experiment and work things out for yourself. Many objects have ragged, pixelated edges. While the new art successfully realizes a more detailed version of Myst, the visual fidelity of the new version leaves something to be desired. The memory tests and trial and error solutions of some puzzles are especially trying but the majority are strictly logical and simply require a little experimentation and reading up on the in-game lore (something the higher resolution of the Oculus Quest 2 makes agreeably easy). At the same time, VR, and the Oculus Quest specifically, impose some technical limitations. That’s not because of any failure on its part but because the idea of purposefully difficult puzzles is not something any modern, mass-market video game would base itself around. With the VR environment raising up the visuals to something closer to modern standards it’s the gameplay which now feels like the most retro element of the game. ![]() ![]() Although, cleverly, there is the option to randomise things like dates and clues so you can’t solve anything purely by memory, even if the underlying puzzle is still the same. What the remake also retains is the same puzzles, so if you somehow remember all the solutions this will be a walk in the park – sometimes literally.
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